Gaming Features
The Complete History of Role-Playing Games (RPGs): Part 14 – I Don’t Want to be a Wizard
High fantasy was all the rage in the 1970s and 80s. It was a glorious period for fans of swords and sorcery. But, was there anything out there for players who didn’t want to be a wizard?
Story of a Game: Leisure Suit Larry in the Land of the Lounge Lizards
Have you ever wondered what life was like for a sleazy American in the 1980s? No? Let’s take a look in this month's Story of a Game is Leisure Suit Larry.
The History of the Game Engine: Part 14 – The Future
We turn our attention to the future in Part 14. What's next for the game engine? Does virtual reality hold the future of gaming?
Nintendo Failures – When Hardware Goes Wrong
As we dig into the history of Nintendo, what innovations & products have come out of the company that can be considered failures?
The Complete History of Role-Playing Games (RPGs): Part 13 – Action RPGs & Where Nimble Fingers Matter
The humble role-playing game has risen from the tabletop imaginings of Dungeons and Dragons fans to a massive industry that dominates the computer game industry. Delightful storylines, immersive plots, sympathetic
Story of a Game: Call Of Duty – Modern Warfare 2
Call of Duty 4: Modern Warfare won awards for everything from graphics to gameplay, plus the Game of the Year from multiple publications. How was it going to be topped? Were they even going to do a sequel?
The History of the Game Engine: Part 13 – Assets
Without assets, games would be...well...empty. They're the fabric of every game so in part 13, that's what we look at. What are they & how are they made?