Reactions to the PlayStation Showcase 2021
Far Cry 6 (PS5 Review)
The History of the Game Engine: Part 10 – Developing Toolkits
Cougar AQUA 240 RGB All-In-One Liquid CPU Cooler
Computers speak binary, people don't. So how do we programme them? Enter development toolkits—tools that accelerate development and translate for the developer.
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By: Crispin O'Toole-Bateman
Not many games have ended up in congress, but Mortal Kombat did. Here's the story of one of the longest-running video game series.
06 Aug, 2021
By: Gemma Fisk
In this guide, we detail how to use amiibo for a number of the most popular Nintendo Switch games.
28 Jul, 2021
Some games will always need a bespoke game engine. In part 7 of The History of the Game Engine, flight simulators and their unique requirements and challenges.
16 Jul, 2021
Wondering what The Legend of Zelda: Skyward Sword HD is all about and what's new? We have a quick guide for you.
13 Jul, 2021
The 90s was an epic decade for game development—none more so than for the RPG genre. Some of the best RPGs ever made came in the first few years of the 1990s.
12 Jul, 2021
Get the lowdown on Monster Hunter Stories 2: Wings of Ruin with our quick guide.
03 Jul, 2021
Put on a denim jacket, slap on some make-up and pick up your axe—it’s time to tell the story of Guitar Hero.
02 Jul, 2021
In part 6 of the History of the Game Engine series, we're venturing into the world of real-time strategy.
22 Jun, 2021
Point and click adventure games are a mainstay of the RPG genre. In part 6, Crispin delves into their origins.
04 Jun, 2021