Reactions to the PlayStation Showcase 2021
Far Cry 6 (PS5 Review)
The History of the Game Engine: Part 10 – Developing Toolkits
ASUS TUF Gaming X570-Plus (WI-FI) – AMD X570 Chipset (Socket AM4) PCIe 4.0 Wi-Fi ATX Motherboard
Computers speak binary, people don't. So how do we programme them? Enter development toolkits—tools that accelerate development and translate for the developer.
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By: Crispin O'Toole-Bateman
Unlike other game genres, it was the arcade that really defined the fighting game. In Part 9, we look at this genre's game engines development.
24 Sep, 2021
In part 2 of the Atari VCS mini-series—the middle years looking at Atari's ST, Amiga & Jaguar consoles, and how the business developed into the early 2000s.
21 Sep, 2021
Few titles can be classed as genre-defining. Final Fantasy VII is one of those titles. It led the line on making the RPG genre as popular as it is today.
20 Sep, 2021
By: Gemma Fisk
Far Cry 6 has plenty of different editions and a lot of changes from the previous instalments. Out quick guide is here to bring you up to speed & put you in the know.
14 Sep, 2021
With the recent announcement of the new Atari VCS, we take a look back at Atari's checkered console hardware history.
13 Sep, 2021
Ever wondered how E3 Expo started and how it grew from its humble beginnings into the global show today? We take a brief look at the history of E3 Expo.
04 Sep, 2021
After Prince of Persia 3D, that might have been it, but it was saved and has gone on to be a sensation. Here's the story of Price of Persia - The Sands of Time.
03 Sep, 2021
How have game engines developed from the single bullet Space Invaders to games of today? In part 8 of our History of the Game Engine series, we take a look.
22 Aug, 2021
In part 8, MUD & the advent of playing with real people and the beginning of what eventually becomes the Massively-Multiplayer Online Role-Playing Game.
14 Aug, 2021
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