Reactions to the PlayStation Showcase 2021
Far Cry 6 (PS5 Review)
The History of the Game Engine – That First Game
Be Quiet! Silent Base 802 White – E-ATX, No PSU, 3 x Pure Wings 2 Fans, Fan Controller, USB-C, Interchangeable Top & Front Gaming PC Case
When considering game engines, one question that rises quickly to the top is “can I use a game engine to make my own game?” In this chapter, we answer that question.
Home / Features / History of the Game Engine
By: Crispin O'Toole-Bateman
22 Jul, 2022
Part 11's all about Unreal Engine and how it's grown to be one of the most popular game engines. From the early days to now, learn more about the engine's evolution.
20 Jun, 2022
Computers speak binary, people don't. So how do we programme them? Enter development toolkits—tools that accelerate development and translate for the developer.
29 Oct, 2021
Unlike other game genres, it was the arcade that really defined the fighting game. In Part 9, we look at this genre's game engines development.
24 Sep, 2021
How have game engines developed from the single bullet Space Invaders to games of today? In part 8 of our History of the Game Engine series, we take a look.
22 Aug, 2021
Some games will always need a bespoke game engine. In part 7 of The History of the Game Engine, flight simulators and their unique requirements and challenges.
16 Jul, 2021
In part 6 of the History of the Game Engine series, we're venturing into the world of real-time strategy.
22 Jun, 2021
Where did the need for the game engine come from, and for what purpose? Part 5 of our History of the Game Engine series endeavours to answer that exact question.
19 May, 2021
By: David Layzelle
In part 4 of our History of the Game Engine series, David looks at Role-Playing Games and the impact of AI.
04 Apr, 2021
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