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The History of the Game Engine: Part 10 – Developing Toolkits
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Apart from conjuring images of steam-filled powerhouses populated by fellas heaving coal into glowing furnaces, what do game engines actually do? Let's find out!
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By: Crispin O'Toole-Bateman
Computers speak binary, people don't. So how do we programme them? Enter development toolkits—tools that accelerate development and translate for the developer.
29 Oct, 2021
Unlike other game genres, it was the arcade that really defined the fighting game. In Part 9, we look at this genre's game engines development.
24 Sep, 2021
How have game engines developed from the single bullet Space Invaders to games of today? In part 8 of our History of the Game Engine series, we take a look.
22 Aug, 2021
Some games will always need a bespoke game engine. In part 7 of The History of the Game Engine, flight simulators and their unique requirements and challenges.
16 Jul, 2021
In part 6 of the History of the Game Engine series, we're venturing into the world of real-time strategy.
22 Jun, 2021
Where did the need for the game engine come from, and for what purpose? Part 5 of our History of the Game Engine series endeavours to answer that exact question.
19 May, 2021
By: David Layzelle
In part 4 of our History of the Game Engine series, David looks at Role-Playing Games and the impact of AI.
04 Apr, 2021
Today, we take 3D graphics for granted. They're everywhere. But how did they come to be? Part 3 of our History of the Game Engine series looks at the early days of 3D graphics.
19 Mar, 2021
E.T. The Extra-Terrestrial game still holds the title of the worst game ever created. But how? What led to E.T. The Extra-Terrestrial game to be so terrible?
19 Feb, 2021
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