The History of the Game Engine: Part 10 – Developing Toolkits
Computers speak binary, people don't. So how do we programme them? Enter development toolkits—tools that accelerate development and translate for the developer.
The History of the Game Engine: Part 9 – Fight!
Unlike other game genres, it was the arcade that really defined the fighting game. In Part 9, we look at this genre's game engines development.
The History of the Game Engine: Part 8 – Guns, Lots of Guns
How have game engines developed from the single bullet Space Invaders to games of today? In part 8 of our History of the Game Engine series, we take a look.
Advertisement
The History of the Game Engine: Part 7 – Traversing the World
Some games will always need a bespoke game engine. In part 7 of The History of the Game Engine, flight simulators and their unique requirements and challenges.
The History of the Game Engine: Part 6 – From Pawn to Cho Ku Nu
In part 6 of the History of the Game Engine series, we're venturing into the world of real-time strategy.
The History of the Game Engine: Part 5 – Reinventing the Wheel
Where did the need for the game engine come from, and for what purpose? Part 5 of our History of the Game Engine series endeavours to answer that exact question.
Advertisement
History of the Game Engine: Part 4 – RPGs Step Up to the Plate
In part 4 of our History of the Game Engine series, David looks at Role-Playing Games and the impact of AI.