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MotoGP 17 Managerial Career Mode Announced

The Italian racing game developer Milestone has today announced and unveiled one of the most exciting developments in the MotoGP in years. The specialist racing game developer is pleased to announce the new Managerial Career game mode.

Having competed throughout the 2017 MotoGP championship as a rider, MotoGP 17 players will now be able to compete for the title as a Team Manager. The decisions made here will determine not just you as a rider’s success, but the whole team.

The choices a Team Manager make are critical to the effectiveness of the team on track and it’s the Team Manager’s job to direct the people behind the pit wall. To start, the Team Manager will have to allocate resources in order to find the winning formula for the team. Each win under your guidance in MotoGP 17 will bring you additional credits and reputation points while enhancing rider performance all the while.

Every aspect of the team will be under the watchful eye and the responsibility of the Team Manager including:

  • Sponsors – as reputations grow with each additional victory, increase your team’s visibility in MotoGP 17 with offers from the Championship’s official sponsors. Keep the sponsors happy and watch the credits roll in.
  • Bikes – being successful and competitive is down to the machinery the riders have. As Team Manager, you will decide on what bikes the riders will take to the track. Unlock new bikes as you make your rise to the top of the Championship table.
  • Riders – recruiting riders will be a big aspect of your debut season as Team Manager. Further to your own custom rider, you will need to hire 5 additional AI riders to compete through the various racing categories.
  • Team Departments – as  a Team Manager, part of the role is to oversee the general running of the team and manage each of the team’s departments. With careful of management of the 10 different departments, including the likes of Nutritionists, Athletic Preparation Team and Sports Management, players can win the World Championship in 3 different classes.
  • R&D Department – key to long term success is a strong package and it will be the Team Manager’s job to invest in the Research & Development of not only bikes but components to ensure race win after race win in MotoGP 17.

 

Managerial Career mode gives players the opportunity to experience the thrill of the MotoGP championship in a whole new light. Available from June 15 2017, MotoGP 17 will be releasing on PS4, Xbox One and Windows PC.

 

 

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Call of Duty: WWII Announcement & Release Details

CoD: Word War 2 Revealed

April 26 saw Activision reveal to the world what Sledgehammer Games have been working on for the last two and a half years. The latest instalment in the Call of Duty franchise takes us back to the era of World War 2 for the first time in 9 years. The dramatic return to the largest military conflict in history marks a return to the franchise’s roots and offer rest bite from the ever more futuristic Call of Duty’s we’ve come to know over the past few years. Call of Duty: WWII immerses players in gritty realism, authenticity and cinematic intensity of epic proportions.

No longer are we to see wall jumping and jet packs dominating multiplayer because CoD:WWII is all about boots-on-the-ground combat. The multiplayer promises to offer a host of new mode, system and gameplay innovations across the iconic Western Front of Word War 2. The return of the Zombies game mode is met with an all-new cooperative mode that is touted to unleash a new adrenaline filled story line and experience. Call of Duty: WWII is here to redefine the World War II gaming experience for a new gaming generation.

 

Single Player

The single player campaign story tells of heroism on a global scale, through the unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty, intense campaign through the harrowing battlegrounds of war, facing overwhelming odds and hostile terrain across Europe, in a gripping experience that honours the history of World War II.

 

Blockbuster Action

Call of Duty: WWII takes the new generation of consoles even further with truly mammoth, cinematic moments and intensity that only Call of Duty can deliver. All this, while set against the largest global conflict in history.

Activision CEO Eric Hirshberg said, “More than two and a-half years ago we made the decision to return this franchise to its roots, and Call of Duty: WWII does so in epic fashion. The team at Sledgehammer Games is delivering an authentic, gritty, cinematic experience that honours both the epic scale, and the human struggle of the greatest war the world has ever known.  This game will let longtime fans experience World War II like never before, and will introduce this historic conflict to a whole new generation of gamers in the process.”

“Call of Duty: WWII has been a journey of inspiration and passion for everyone at Sledgehammer Games. The team is dedicated to delivering on the intense nature of war that focuses on the heroism and sacrifice of soldiers in WWII. Our rich narrative driven, action-packed campaign, and engaging and innovative multiplayer experience immerse players into the boots of a soldier fighting for freedom in a world on the brink of tyranny.  And, our co-operative mode delivers a unique storyline that’s an all-new take on Nazi Zombies that we think fans are going to love,” said Michael Condrey, Studio Head and Co-Founder of Sledgehammer Games.

Glen Schofield, Studio Head and Co-Founder of Sledgehammer Games, added that, “the story we’re telling is unlike anything that we’ve tackled before.  It’s such an amazing journey of common everyday people who became heroes. We want to respect this great generation of soldiers, tell a realistic story set in a true inflection point in human history, and deliver the best experience of our careers.”

 

Camaraderie

Call of Duty: World War II continues the trend of featuring Hollywood actors to cast the character from around the world. Players take the persona of Ronald “Red” Daniels, a young US Army private thrown with his squad into the action. Make the harrowing trek through the European theatre of war with the legendary US 1st Infantry Division. Join up with Allied forces from the UK and French Resistance across the beaches of Normandy before heading to liberate Paris and ultimately, Germany. Ronald “Red” Daniels’ squad must fight alongside a global and diverse cas of characters to achieve ultimate victory.

The single player campaign delivers the gritty authenticity and cinematic intensity of WWII combat, honouring the unforgettable heroism of the Fighting First.

 

 

 

An Immersive Gameplay Experience

Call of Duty: WWII brings to life some of the most iconic moments of World War II, including the D-Day Invasion of Normandy and the Battle of the Bulge, with incredible visuals and awe-inspiring sound that puts players in the middle of the action

 

Multiplayer

Call of Duty: WWII Multiplayer brings Call of Duty back to its roots with heart-pumping, iconic boots on the ground gameplay, bringing new levels of immersion and excitement to the Multiplayer experience. Players will face grounded, chaotic combat featuring an arsenal of classic weapons across many of World War II’s most iconic locations, bringing the harsh brutality of the war to life, while immersing the player in the intensity and emotion of the greatest conflict in history. Call of Duty: WWII offers players bold new experiences, exciting new ways to play, and innovative new opportunities to socialise and showcase their accomplishments with friends and the Call of Duty community.

  • HEADQUARTERS

Offering a robust social space dedicated to engagement off the frontlines, Headquarters paves the way for all-new avenues of Multiplayer interaction, recognition and awards unlike anything experienced in the franchise to date.

  • DIVISIONS

A new way to engage in a player’s Multiplayer career – Divisions immerse players in the heroic journey of enlisting in the world’s most historic war. Choose from a variety of Divisions, including Infantry and Armored Divisions.

  • WAR MODE

A new Multiplayer experience that immerses players in iconic World War II battles, where Allied and Axis clash in team-driven gameplay in the fight for strategic objectives.

  • BOOTS ON THE GROUND GAMEPLAY

Multiplayer marks a return to iconic boots on the ground Call of Duty gameplay that fans know and love, featuring an arsenal of World War II-era weapons, and fast-paced, heart-pumping, intense run-and-gun action.

 

All New Co-Operative Mode

There aren’t many details on this new mode at the moment, with more promised soon. However, what we do know for now is the Call of Duty: World War II’s co-operative mode promises to unleash a new and original story that’s packed full of surprises and moments to get the blood pumping. The new standalone game experience is said to take gaming to the next-level, we shall see!

 

Release Details

Call of Duty: World War II is set for release on November 3 2017. At release, 4 versions of the game will be available. These are:

  • Base Edition
  • Digital Base Edition
  • Digital Deluxe Edition with Season Pass content
  • Pro Edition which includes Season Pass content, a collectable Steelbook and more.

PlayStation 4 owners who pre-order can take part in Private Multiplayer BETA but it is unclear if Xbox One and PC will get a BETA as well. It may be that it is only available to PS4.

What is clear is that PlayStation 4 will get content before other platforms.

 

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FIFA 15: Continuation of the Norm or a Break from the Norm?

FIFA is getting on a bit… it has been around for nearly twenty one years. The first incarnation of the FIFA football game was created in 1993 and was available on Amiga and Sega’s MasterSystem. The game has grown and morphed into a franchise on a plethora of different platforms from mobile, console to PC. However, with EA’s E3 announcement of FIFA 15 yesterday, has the game changed or is it more of the same? Now bear with me here… It’s a football game and the rules have been the same for over a hundred years. That’s not the issue, what I mean by change is that the game needs to change and morph with time – the 2D top-down gaming of the 90s was changed completely by the 3D experience of the early noughties. What is required is something different – from emotive to visual flair in order to help bring FIFA 15 into the realm of next-gen greatness!

In the Los Angeles Convention Centre, EA did just that! EA announced that the FIFA 14 technologies and code changed that have yet to yield results – from the in-air ball physics engine, the changes to the Ignite EA engine and the wider principles of uncertainty which were part of FIFA 14 that just didn’t quite work – have all been re-engineered by EA in order to make a true break from the past. FIFA 15 will bring football gameplay into the next level by incorporating more fluid and dynamic playability modes – think two step dribbles with ‘stuttering steps’ before shooting a goal which is ‘doable’ on FIFA 14 but it will become a more fluid part of gameplay on FIFA 15. This is the issue – you watch FIFA 12, 14 or FIFA 2002 and you know you’re playing against a computer or that your multiplayer opponent could never do that on a real pitch. This is what EA wants to change by making fluidity in game play more realistic and this is what EA have announced at their epic E3 conference.

FIFA 15 will bring ‘reality’ onto the pitch once more. It will create real-life dynamism in terms of spinning and arcing the ball’s movement on the pitch and in the air and will help re-define how the contact between player and ball is crunched by the Ignite engine. This is a massive change – one that some doubt is doable. The next-gen consoles have yet to ignite the passion of the masses in terms of epic visual output. However, FIFA 15 needs to be something different – not a step change but a wholesale change in one of the gaming calendar’s most successful annual launches. So we are looking forward to FIFA 15 to see if we can bring to an end the curse of the ‘oh, he’d never do that on a real pitch’ mentality of FIFA gameplay?

 

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Microsoft’s E3 Conference: A Quick Roundup of Events

xbox-one-consoleMicrosoft is one of the videogame sector’s biggest players. It is a giant among minnows. Its videogame division has revenues of £5.5Bn and it is a massive player in both the console and PC gaming environments. Because of Microsoft’s role as console maker, games maker and all-out technology superpower, their E3 conferences are usually a big fan favourite. This year was no different.

First, we need to highlight something. It’s something really, really big. Microsoft at last year’s E3 talked about the Xbox One as an ‘all round entertainment platform’. Yesterday’s announcement was a little less grandiose as the focus of the entire event was on gaming. This is surprising as ‘entertainment’ was no-where to be seen? No Steven Spielberg made TV shows or music or social media apps, just boring old video games? What happened?

Microsoft in the past year has been ‘listening to fans’ and these ‘listening exercises’ resulted in some wholesale changes – not least of all, the boot given to the Kinect sensor. The changes were predicated on fan’s requirements that Microsoft, in a way, goes back to basics. This is what Microsoft’s E3 endeavours were all about.

They started off by ‘dropping’ the One. Not one mention of the Xbox One. It was all ‘Xbox’ and nothing else. The games demoed included Halo 5, Forza Horizon 2 along with Fable Legends. In the ‘active’ camps they announced Dance Central as a somewhat ‘Kinect’ ready title. However, they continued with a nice little exclusive surrounding a new game called Scalebound – a dragon fighting epic.

In usual Microsoft fashion, ‘exclusive’ DLC packs are going to be made available for Call of Duty: Advance Warfare before PS4 and additionally for Tom Clancy’s The Divison which will have special DLC features. Another ‘gem’ from the past was the announcement that Microsoft and Real-Time Worlds are working on a re-boot, of sorts, of the cult classic Crackdown.

These titles showcase a changing attitude from Microsoft, led by Phil Spencer, as they move away from the entertainment-only focus which was a disaster first-time round for the Xbox (One). The core branding is a nod to the disaster of the Xbox One and Kinect launch. They are offering fans a Mea Culpa – an apology – of sorts by offering some great next-gen content. This is the key here, as last year developers were working on multi platforms (i.e. PS3/PS4 and Xbox 360 and Xbox One). This time round they are just working on next-gen – this can be seen in the quality. So thank goodness Microsoft has seen the error in its ways and have found new traction and new motivation to move forwards.

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The Independent Games Developers Association says UK Videogame Industry is ‘Back on Track’

Xbox-One-Controller-HDThe Independent Games Developer Association (TIGA) has issued a press release summarising its Making Games in the UK Today: June 2014 Annual Report. The report outlines that “the UK videogame development sector is back on track, with studio headcounts, wider games industry employment, tax revenue and investment all on the up.” The report continues, “Employment in the UK games development sector has returned to levels last seen in 2008, with a rise of seven per cent in 2013 representing a five-year high. The games development sector also contributes more than £1 billion to the UK’s Gross Domestic Product (GDP).”

The findings illustrate how successful post-recession UK videogame companies have been – from the smallest to the largest. The report stated that nearly 28,000 individuals are employed – directly or indirectly – by the UK videogames sector. The British Government received £419 million from combined direct and indirect taxes generated by the sector as a whole. These numbers are massive and highlight how successful British gaming has become. However, it should be noted that whilst the TIGA assessment rings true, the 2007/08 recession impacted heavily upon the sector and it has taken up until now to plateau at that level. The wider industry has seen a decline in traditional console/PC based gaming with a higher percentage generated from mobile gaming revenue – which back in 2007/08 was still in its infancy.

The success of mobile gaming, whilst brilliant for job creation and tax revenue collection, does augment the argument in a sense that more development is needed to return to pre-2008 levels of console/PC gaming development – the closure of different companies from Blitz to Modus Operandi highlight how tough the sector can be. However, from such closures – smaller companies have, like a phoenix swooping from the ashes, risen from these closures to create smaller and more innovative gaming companies. Perhaps what this report fails to really ‘applaud’ is this new rise of micro developer working in the mainstream?

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NHL15 E3 Trailer

Here it is, NHL15 E3 trailer. Just seen this tonight at E3 Expo. Were you watching right here on UGP?

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Activision’s E3 Expo Lineup

With just over 24 hours till the official opening of this year’s E3 Expo, Activision have revealed what they’ll be wetting our appetites with at the show. Activision will be showcasing what they’re dubbing as “a new era” for the Call of Duty franchise with Call of Duty: Advanced Warfare, the latest in the innovative Skylanders series and the hugely anticipated Destiny will be playable on the show floor, as will Skylander Trap Team.

“This year’s E3 has been years in the making for us,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Each game we are showcasing is the result of our commitment to quality and innovation: our first 3-year development and our first new lead developer on the  Call of Duty franchise in a decade with Call of Duty: Advanced Warfare. Our biggest innovation since we invented the Toys-to-Life category with  Skylanders Trap Team. And the result of over four years of passion, partnership and investment to bring Bungie’s vision for Destiny to life. I think this is the best slate in Activision’s history and I can’t wait for gamers to get a closer look.”

 


Call of Duty Advanced Warfare 1Call of Duty: Advanced Warfare

While Sledgehammer Games had a hand in Call of Duty: Modern Warfare 3, they’re now running the show with the development of their first Call of Duty title in the new tri-annual Call of Duty cycle. Call of Duty: Advanced Warfare promises to deliver gamers a truly exceptional experience with an immersive and compelling narrative, stunning visuals and all new gameplay which will redefine how Call of Duty is played. With the power of a mechanical exoskeleton, players become an advanced future soldier empowered by an arsenal of never before seen weaponry, new abilities and gameplay mechanics to match. Call of Duty: Advanced Warfare is the first Call of Duty is the first in the franchise to be developed with the now current-gen Xbox One and PS4 consoles as the primary development focus. Call of Duty: Advanced Warfare retains its early November slot, this year releasing on the 4th on Xbox 360, Xbox One, PS3, PS4 and Windows PC.

 

Destiny_31Destiny

From the creators of the infamous Halo, Bungie brings us Destiny. An epic action-packed adventure title set in a mysterious universe that resembles our own. Destiny is trailblazing a whole new way to play first person shooters with a story-driven universe filled with single player, cooperative, competitive, public, and social activities, all seamlessly connected in a vast, persistent universe, creating the world’s first “Shared World Shooter”. Players take the role of Guardians of the last city on Earth, wielding incredible powers and exploring the extremities of our solar system. From September 9th, Destiny will be available on PS3, PS4, Xbox 360 and Xbox One. 

 

 

Skylanders-Trap-Team_Snap-ShotSkylanders Trap Team

After the roaring success of Skylanders, see  our review here, Toys for Bob are hard at work creating Skylanders Trap Team. In the next chapter of the Skylanders journey, kinds will be able to take characters out of the digital world and bring them into the real world. In  Skylanders Trap Team, Portal Masters seek out and defeat the most wanted villains in all of Skylands, taking them out the game by capturing them in Traps. Players can then send the villains back into the game where they become playable characters, fighting for good. Skylanders Trap Team will include the Traptanium Portal, a ring of magical energy that enables kids to not only bring their Skylanders to life, but also capture villains using Traps.  Skylanders Trap Team introduces new heroes known as Trap Masters and will be available on October 5th in North America for Xbox One, Xbox 360, PS4, Nintendo’s Wii and Wii U. A completely unique version will be available on the Nintendo 3DS hand-held system.

 

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