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Dying Light Zombie Attack - Ultimate Gaming Paradise

Dying Light Announced – Be Afraid of the Dark

Never trust a zombie. Typically, they’re sedately, almost cattle-like beings with a mouthful of nasty gnashers and little up top.  They’re pitifully slow and groan a lot, and those fleet-of-feet can dance round them with little effort.  But that was then and this is now, and as the sun melts into the horizon, the game now changes and the playing field isn’t just levelled, its tipped right out of the players favour.  Welcome the next generation of zombie-horror-beat-em-up-mega-fests, and prepare to crap your pants!

Dying Light  - Ultimate Gaming ParadiseThe zombie horror genre is reborn with the latest offering from Techland in conjunction with Warner Bros. Interactive Entertainment, promising a heart-pounding excursion in a zombie-filled open-world environment. While zombie games of the past have been a tad pedestrian, Dying Light promises to offer a new slant in the form of altered abilities depending on the time of day.  The undead may be slow and predictable under the heat of the midday sun, but they take on the role of predator as the day draws to a close, leaving the human contingent at a distinct disadvantage in the moonlight.

The title runs an in-game clock that ensures night will inevitably follow day, leaving the player needing a complete change in tactics just in order to stay alive.   Techland, the Polish studio behind the development of the title, are convinced that this new element will breathe much needed life into the zombie genre, turning the undead from simple slovenly and dim-witted beasts into a credible and terrifying threat.  Not only does night bring an edge to the senses of the zombies, but also sees an increase in their strength and abilities, making the best night time strategy that of simply holing up and taking a purely defensive stance.  However, the Techland in-house developed Chrome Engine 5 technology, is renowned as one of the most advanced around so it’s assured that they won’t make it that easy for you and movement by night is likely to be imperative.   That will leave options of carefully planning traps and escape routes to try and get the edge back.

Techland are confident that the Chrome Engine 5 is so advanced and at home with the in-game physics that they actively promote the parkour element of the game, urging you to free-run for your life as slavering zombies bound after you, effortless, through the twilight cityscape.  You can escape, but it’s going to need some serious acrobatics to get through the street furniture ahead of the zombie on your tail.

Dying Light is also offering a switch in mode to allow the gamer to play as the zombie as well as the uninfected similar to being the Alien in the AvP series.  Not sure whether this means being able to play the zombie in daylight to, hauling your lardy-arse around while struggling to keep up with an ambling human, which sounds like an exercise in pointlessness, or just during the fast-paced night sections.  One hopes it’s the latter.

Techland are not new to the undead genre; they developed both of the successful Dead Island titles, as well as the Call of Juarez series.  With credentials like that, I’m betting that Dying Light is going to be a real humdinger.  Dying Light is due to launch on PS4PS3Xbox OneXbox 360, and PC sometime in 2014.  We’ll feed out more news as we get it.


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Battlefield 4

Battlefield 4: The Pain Continues

With the truth said to be the first casualty of war, it’s difficult to know what is really going on with the problems plaguing EA’s flagship game, Battlefield 4.  With Swedish developer DICE working flat out to patch the holes in the game, EA are facing the headache of falling stock on the Dow Jones as the business community, along with gamers, start to lose confidence.

Both developer DICE and publisher EA have confirmed the roll out of a patch solving the “One Shot Kill” glitch – a bug which massively amplifies the damage a player receives, making just a single shot fatal –  for the PC version of the game, but are still working on similar patches for the PS4 and Xbox One.  EA state that they hope the PS4 patch will be available this week and the Xbox version soon after that, but is the corporate damage already fatal?  Is the franchise quickly bleeding to death?

Battlefield 4The general feeling is that DICE need to work round the clock to resolve their problems or risk destroying the franchise.

The Battlefield 4 launch was marred with a raft of issues from graphical glitches in the form of random red dots to connection concerns on all platforms but DICE were soon on the case.  They issued patches though it didn’t seem to make things much better, and the problems woefully continued when the China Rising add-on was launched with yet more glitches.  The connection problems remain one of the biggest issues because Battlefield 4 is just made for the multiplayer experience, and if that is denied to the player, EA are doing themselves a huge injustice.   While the single player missions are good and engaging, it’s only really training for the huge online world that really shows off the game’s muscle.  With buildings crumbling in gorgeously crafted vistas, it’s easy to end up getting sniped as you stand and gaze open-mouthed at the glorious scenery around you.  Games this good shouldn’t be bought down by something as simple as poor programming.

EA and DICE have promised not to work on any new projects until the issues with Battlefield 4 have been resolved.  In an online statement, EA said:

“First, we want to thank the fans out there that are playing and supporting us with Battlefield 4. We know we still have a ways to go with fixing the game – it is absolutely our #1 priority. The team at DICE is working non-stop to update the game. Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we’re not moving onto future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel your pain. We will not stop until this is right”

So now the race is on to see how quickly they can come up with a solution, but in the meantime, the fan base is in danger of jumping ship to CoD, which would be a shame.

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Telltale Games and Star Wars, They Want It!

It seems like Telltale Games is actually pursuing something that was said in passing nearly a year ago on a community blog. In January 2013, Telltale’s Chief Executive Officer, Dan Connors, held an interview with Redbull U.K. and said something that their fanbase had a bit of gleeful time over, “Coming from LucasArts, we always felt we could do a great Star Wars story game. We also love the idea of building out a deeper story to a great game franchise — something like Half Life Stories or Halo Stories.”

How cool is that? It’s true that there are a few key members in the Telltale Games Studio that have migrated from LucasArts, a studio that was pieced together 8 years ago and has grown steadily to the hyped status they now enjoy. Of course, their Vice President made sure to swoop in right after and assure the public that they weren’t trying to act as a replacement for the Star Wars series or Half Life saying, “Dan Connors was speaking more to our goal of wanting to take on a major gaming franchise someday. We want to build a narrative game series that supports another franchise — as we passionately believe our game would not compete with or cannibalize Halo 4 or the next Half-Life.“

Star Wars Darth VadarAs always, companies have to cover their bases and I can’t help but shrug at it this instance. Allison didn’t say Dan was completely wrong about what they were trying to do but, that there was nothing conclusive about those specific titles. Eh, whatever – right? A hyped company with a great storytelling atmosphere expressing direct interest in something being redone like Star Wars is an excellent opportunity for the other party. For example, Star Wars Episode VII is being released only two years from today on December 18th, 2015. There’s a ton of attention from Star Wars fans, but how do you really catch the attention of people who weren’t all that into it? Or, haven’t had the chance to be a part of the strong fandom when it existed? You target the form of media that rules over all the rest – video games. If a chump like me can see the marketing gold just waiting to be utilized here, just imagine how badly the experts are celebrating in the confines of their offices while they piece a deal together to make it happen.

It turns out that Telltale Games was pretty serious about wanting to make an episodic series of a huge movie or game. On October 29th, the two founders of the studio headed over to reddit’s /r/games and held an AMA (Ask me Anything) with the huge community that exists there to answer any questions that they may have about past titles, future company directions, and pretty much anything else. It’s long, so I’ve listed the best ones I read below.


Dar434 asks, “If you could create a game with any IP of your choosing, what would you make?”

Dan Connor’s response, “Coming from LucasArts we have so many people here that love Star Wars and have worked with the license so that would be a great fit and very cool. In addition we will be working on a few licenses that definitely fall into our dream IP scenario and we can’t wait to announce those.”

Kevin Bruner’s response, “I’ll also say a Telltale Star Wars game would make me VERY happy! We’ve got some IP coming up that pretty much checks all of my personal favorites, which absolutely amazes/honors me.”

LightTreasure asks, “What plans do you have for SteamOS/Steam Machines?”

Kevin Bruner’s response, “SteamOS and Steam Machines look really cool! We pride ourselves on how many platforms we support and are adding new ones all the time (Ouya most recently). We’ll of course support the next gen consoles from Sony and MS, and I’m sure we’ll add more Android support in the future. Steam and Linux are on the radar, but perhaps a little further out.”

GoldenJoel asks, “400 Days was an awesome little experiment in putting the player in very immediate situations with characters we knew very little about. Do you guys like that type of storytelling over overarching stories, and if so, are you interested in doing more?”

Dan Connor’s response, “Yes we really feel like we are at the beginning in terms of figuring out ways to create compelling interactions between characters, so you are going to see a lot of different approaches as we build on what a Telltale experience is.”


Be sure to check out the full AMA for more answers and questions!

What I’ve taken away from reading this AMA and hearing this news are four things, all equally awesome.Star Wars Falcon

  • They are definitely serious about creating an episodic series over lore such as Star Wars or Half Life.
  • They take porting to different operating systems seriously and don’t seem to be the ones who will create a shoddy port just to earn more money (I’m looking at you Darksiders 2).
  • Their development of characters will continue to improve, rather than stagnate. The interactions between Clementine and Lee had me in tears, so I’m curious if they can expand that to more than just one personal relationship in the game.
  • This isn’t just a job, it’s a passion. These guys are actively pursuing their favourite games and movies to create storytelling video games about them. Like I said at the beginning of this, how cool is that?

While I don’t expect them to actually create a game about Star Wars, I can’t help but feel giddy over the idea. Star Wars has needed a great game for a long time and The Old Republic sort of fell flat on its face in the bigger picture. The last great SW game I can even think of is Knights of the Old Republic 2, and that’s from nearly a decade ago (one more year and it’ll be 10 years since release). I can’t be the only one who has a soft spot for the idea of bringing a series with such potential back into the light right before the release of the newest movie. Let’s hope the executives in charge of the Star Wars gaming license feel the same way.

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GTA V Michael

Rockstar compensate GTA V players

A lot of ink, web space and airtime has been spent telling the world about the woefully and completely mis-managed launch of GTA V Online. Many players, and I know I was one such ‘player’, found characters would just disappear, in-game cash would vanish and more worryingly progress was either siffled or worse eliminated. However, many players, like myself, are now in for some compensation. Don’t worry we are not talking, no we are talking about in-game cash compensation, as Rockstar Games, the developer, announced that it will pay two “stimulus package” installments worth $250,000 into all affected gamers in-game bank accounts. This means that for all the technical glitches and the loss of perks, Rockstar will drop a cool ‘half mil’ on our in-game economy. However, as with all such ‘freebies’, there are certain stipulations. To qualify for the compensation, firstly, you should have been playing GTA online for a minimum of one hour anytime during the month of October 2013. Secondly, you need to install upcoming 1.044(a) update patch for Grand Theft Auto 5 which is winging its way to your console soon – so you can experience GTA in glitch-free glory! Therefore, If you have been affected by GTA online glitches and match the criteria of having played an hour in October and will download the upcoming patch you will receive a cool half million to spend on your GTA online game play. I know I am looking forward for the cash as I have gone some catching up to do!

GTA V Helicopter

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GTA5 already hacked and available for download

Round of applause for DRM, 4 days before launch and Grand Theft Auto V is readily available to download for free, complete…if you have a modded Xbox or PS3.1071563_10151847026721208_152330978_o

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Grand Theft Auto 5 PC petition

Grand Theft Auto 5 is out tomorrow for the Xbox360 and PS3 but alas, PC gamers are left out in the wilderness. Amazon, are advertising that it’ll be released for PC sometime this Autumn but no matter how hard we try or who we talk to, we can not confirm this. The inevitable online petition has being doing the rounds and an incredible 350,000 signatures have now been penned.

Has the landmark prompted the publisher to realise that they’d accidentally forgotten to announce our version? No, of course not. GTA5′s release campaign is likely comprised of a tightly controlled and meticulously planned set of stages, and – as always – making a PC announcement falls somewhere behind the console releases.

Maybe they’re scared that if they did announce a PC release, the other systems would be a barren sales wasteland. We’re just too powerful, that’s our problem. Probably not, but a late announcement isn’t against type. GTA4′s PC port was first announced four months after its console release.

Of course, Rockstar could instead be persuaded by the that aims to stop PC owners ever getting a copy of GTA5. The notably less popular petition, created “so PC Gamers learn their lesson and stop stealing games,” has now reached slightly over 10,000 signatures.


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