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Titanfall update

A huge patch is just going live for Titanfall that adds a tremendous amount of new features, issues some bug fixes and makes some tweaks. Something that is worth noting and is very useful is the ability to have custom loadouts for each different game mode. Here’s the full list of bug fixes, tweaks and updates as seen on the Titanfall blog. All this comes just in time for the Titanfall Expedition DLC, of course.


NEW FEATURES (All Platforms)

Custom load-out names – You can now name your custom loadouts for both your Pilot and your Titan.

2 dedicated Custom Loadouts per game mode – Each of these 2 loadouts become unlocked after playing the game mode 5 and 10 times respectively. These loadouts are only available in the game mode they are listed under. In a Private Lobby, all game mode loadouts can be customized. In a match lobby you can only customize the loadouts for the game mode about to be played.

Last Game Summary improvements:

  • Now shows the last game’s scoreboard so you can view it from the lobby after the match.
  • Now allows you to filter which challenges are displayed. You can toggle between “Most Progress Made” which was the original behavior, “Completed”, or “Almost Complete”
  • Challenges in the last game summary screen now show the reward the challenge will give when highlighted.

Custom Private Match Settings (Beta) – We’ve added the first round of Custom Match Settings to the Private Match mode, so you can tweak the games you set up for friends and tournaments. More are coming and feedback is welcome. Options include:

  • Score Limit
  • Time Limit
  • AI Lethality – Controls how tough and accurate Grunts and Spectres are.
  • AI Types – Sets the allowed types of AI from drop pods and drop ships.
  • Pilot Health – Gives pilots half, normal, or double health.
  • Pilot Ammo – Gives pilots normal or reduced ammo.
  • Titan First Build Time – Adjusts how long until players acquire their first titan.
  • Titan Rebuild Time – Adjusts how long until players’ replacement titans are ready.
  • Titan Shield Capacity – Normal, half, double, or disabled.
  • Minimap – Turns the HUD minimap on or off.
  • Respawn Delay – How long players must wait before spawning in again.

Extra Look Drift Guard – We added a new “High” setting to the “Look Drift Guard” controller option. This is useful for players experiencing and being bothered by view drift on their controllers. Players who prefer the original behavior should set this to “low”.

Level Stats – We added a new menu under “Personal Stats” showing statistics per map such as how many times you have played each game mode, or won each game mode. This allows players to easily track the achievement “I’ve Seen It All” requiring that you play each mode and every map.

Campaign MP – The campaign menu now shows a small trophy icon for each faction for every level that you have won. This will allow easier tracking of which campaign levels you have won for the achievements “Militia Elite Pilot” and “IMC Elite Pilot”.

Regen Challenges – We found that some players erroneously believed that the requirement challenges for Regen only became available when they reached level 50. Now, when Regen challenges become available, they are marked as “new” with an exclamation point, so players know they can start progressing on the Regen Requirements.

Amped Weapon pickup distinction – The pickup prompt for Amped Weapons dropped by other players will now show up in orange text.

Scoreboard Icons – We have added two new scoreboard icons to provide additional awareness during play. One is an icon that indicates that a dead player’s Auto-Titan is still alive. The other is an icon to differentiate players who have successfully evacuated during the Epilogue.


Extreme frame-rate support – The game now supports refresh-rates up to 144fps.

Audio Installer – The audio file installation step is much faster. No more long wait times.

Scoreboard Controls – Added bindings to mute players from the in-game scoreboard. Defaults: Page Up / Page Down to select, Delete to toggle mute, Enter to view profile.


New chat icon – Added an icon to the scoreboard and lobby screens to show when a player is in Xbox party chat and therefore not part of the game voice chat.


Match win/loss credit – Players are now rewarded win/loss credit at the moment of Victory/Defeat, rather than after the post-game scoreboard period. You also now receive a loss if you leave a match before a winner is determined. Previously you received neither a win nor a loss if you quit before the post-game scoreboard.

Normal Eject – Damage and area of effect has been decreased. Previously, a normal Titan eject caused damage over an unintentionally large area of effect, slightly larger than the circle outlining the statue in Corporate. This has been reduced, and the damage has been reduced as well. This brings the effect in-line with the ejection visual FX. The original intent of the eject explosion damage was to reward an ejecting pilot for accurately anticipating or baiting an enemy Titan into an execution attempt, but the size of the explosion made this too easy.

Nuclear Eject – Now does more damage against Titans. Previously an Atlas with full health could survive a close range Nuclear Ejection. Given the long “tell” that Nuclear Eject has, we decided it is appropriate for it to decimate Titans that are within the blast radius.

Build time – Shooting enemy mega turrets or evacuation drop-ships now rewards you with Titan Build Time or Titan Core Charge Time. You do not get build time for the regular drop ships because they do not hover long enough to make destroying them a reasonable or gameplay-meaningful player objective.

Dome shield

  • You can no longer knock a Titan out of its dome shield with Titan melee.
  • No longer tries to do damage to other Titans if they are in their own dome shield. Previously there were circumstances where this could result in a Titan unintentionally taking damage.
  • Now protects Titans against nearby Titanfall splash damage.

Emp effects – No longer mess up your screen while you are inside dome shield.

MVP – Killing the other team’s MVP now gets you 25 points.

CTF Assist points – Players are now awarded Capture the Flag assist points. If you help carry a flag back to base you will receive 100 points as long as the flag was never returned by the other team between you possessing it and your teammate capturing it.

Titanfalls – Disabled Titanfall near the evacuation location and stopped Titanfall from doing damage to the drop-ship. Dropping your Titan on the evacuation ship was not an intended behavior.

BUG FIXES (All Platforms)

  • Improved next game map and mode selection, so the chance of replaying the same map or mode as the last game should be very rare.
  • Fixed NPCs not cycling between locations while defending Hardpoints in Hardpoint Domination.
  • Fixed Bish / Blisk erroneously broadcasting the capture status of a Hardpoint to players that were out of range.
  • Fixed an audio issue where notification dialogue from the Player’s Titan might unintentionally be cut short or fail to play.
  • Reduced accidental pilot ability activations from pressing ‘A’ to respawn when using the “Bumper Jumper” controller config.
  • Fixed case where a pilot is rodeoing a Titan, and the Titan pilot ejects and collides with the rodeo’er, resulting in one or both pilots falling abruptly to the ground.
  • Fixed unintentional death that resulted from ejecting out of an out of bounds trigger.
  • Fixed case where Titan firing weapon while auto-ejecting will cause cloak to cancel.
  • Fixed cases where a rodeo’ing player or ejecting Titan pilot can become stuck in a solid object.
  • Fixed case in Rise where your Titan would teleport inside a building after you embark.
  • Fixed places where a Titan could be unintentionally dropped.
  • The Kill Card (the information about what killed you or your Titan) now shows up if you have Auto Eject. Previously it did not.
  • Arc Cannon rumble will no longer continue if you disembark while charging the weapon.
  • Arc Cannon idle effects will now properly play in all circumstances.
  • Pilot weapons will no longer disappear inside the Evacuation drop-ship.
  • Fixed a bug where the count on score splashes could be incorrect if the same event had different XP values.
  • Kill Cards will now always display the attacker’s remaining health. It previously could be pushed off by excessively long names.
  • Improved the sounds associated with Electric Smoke to increase awareness for the attacker and victims.
  • The Titan VO will no longer incorrectly say you’re outnumbered when allies are nearby.
  • The missile from the Amped Archer will now play proper whiz-by and impact sounds.
  • Improved the sound when Auto-Titans use the XO-16 with the accelerator mod.
  • Fixed several crashes.
  • Fixed burn cards being awarded during private match. This was not the intended behavior.
  • Fixed some weapon and mod names not displaying properly in the weapons menu.
  • Fixed private match showing XP after a match even though no XP was earned.
  • Grenades will now drop if you’re killed before throwing them.
  • Fixed a case where AI could be briefly frozen in place.
  • Fixed case of multiple Titan drops happening on the same spot at the same time.
  • Further reduced the bandwidth used when connecting to a server, for improved load times.
  • Improved the view-kick effect when firing the B3 Wingman. Damage and behavior have not changed.
  • When you are killed by a Titan execution, you will now be treated to a kill replay that begins about 5 seconds earlier than it previously did, which helps you better understand what were the circumstances of your death.


  • Fixed an issue where the “Emitter Limit” audio option was not being saved.
  • The “Master Volume” slider no longer affects voice chat volume so they can now be tuned separately.

BUG FIXES (Xbox One)

  • Players will no longer have a microphone icon if they do not have a headset plugged in.


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Call of Duty Advanced Warfare soldier

Call of Duty: Advanced Warfare announced

CoD_AW_Advanced_WorldIt’s all go come November 4, Call of Duty: Advanced Warfare, will be hitting consoles around the world. The next title in the legendary franchise has been announced with a few screenshots and a teaser video of what to expect. Unlike previous iterations, Sledgehammer Games are taking the lead on this one and recruited the star that is Kevin Spacey to lead the story with a gripping performance.


“We’ve made several key decisions with an eye towards creative excellence on Call of Duty: Advanced Warfare. We’ve really approached this game differently,” said Eric Hirshberg, CEO of Activision Publishing. “This is our first three-year development cycle. It’s our first time with Sledgehammer Games at the creative helm. And we’re shaking up the formula in several ways. New core gameplay mechanics with the exoskeleton suit. A riveting new story. An iconic new character played by one of the world’s best actors in Kevin Spacey. We’re having a lot of fun making this game, and we think the world is going to have even more fun playing it.”


Call of Duty: Advanced Warfare thrusts players forward in a groundbreaking experience envisioning a future taken from the headlines of tomorrow. Tactics and technology of tomorrow break new ground with the game being set in the year 2054. The story, a private military organisation is here to rebuild and restore humanity after a devastating global attack on the planet’s military forces. You are to play the advanced soldier of 2054.


“It’s been a lot of fun working with the team to bring Jonathan Irons to life.  The technology is truly remarkable and unlike anything I’ve done before.  I’m excited to see where this goes,” said Academy Award ® winner Kevin Spacey.


Call of Duty: Advanced Warfare will be available on Xbox 360, Xbox One, PS3, PS4 and PC. At the moment, only the USA, Canada and Australia can pre-order and the USA site has all the intel. Check it out here:





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Watchdogs Season Pass details revealed

Today, Ubisoft revealed details of the Season Pass for the open-world, action-adventure game, Watch Dogs. The Watch Dogs Season Pass will give you access to a unique single-player story featuring T-Bone, a brilliant but eccentric hacker; a new Digital Trip game mode, Conspiracy, plus new missions, weapons, outfits and more. Over 25% saving versus buying each piece separately. The Watch Dogs Season Pass will be available for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

Key features are:

  • All-New Single-Player Story – Take on the role of T-Bone, a brilliant but eccentric hacker who lives by his own rules.
  • Conspiracy! – A new Digital Trip Game Mode that lets players hunt down cyborgs in this mind bending alternate game universe.
  • More single player missions, weapons, and outfits.
  • Save more than 25% over the individual downloadable pack prices.
  • Season Pass holders get one-week early access to all included Watch Dogs add-on content.


In Watch Dogs players will assume the role Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Players will access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies, and more. Watch Dogs lets the player use Chicago as their ultimate weapon and exact their own style of revenge. Watch Dogs will be available worldwide on May 27, 2014 for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.

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Far Cry 4 coming 2015

Far Cry 4 has been confirmed for a release sometime in the first half of 2015 and is to be set in the snowy peaks of the Himalayas, Eurogamer has confirmed.

It’s a drastic switch to move Far Cry away from the clear waters and sandy beaches of the tropics and into the hostile environment of the Himalayas. What the move does mean is the unique opportunity to ride elephants, which is awesome, for some!

Far Cry 4 is still a long way off but it’s understood that Ubisoft are hoping for a launch before the end of the 2014/15 financial year which would put a release date somewhere around March 2015.

Fear not though Far Cry fans, Far Cry 4 is set to be revealed in some form at Ubisoft’s annual E3 press conference in June. We can expect to see Far Cry 4 come to PC, Xbox One and PlayStation 4. There’s been no mention of Xbox 360 or PS3 versions, which is not surprising as it’s clear that developers are dropping last-gen now, take Assassin’s Creed Unity as a prime example.

It sounds like the Far Cry recipe isn’t changing too much. The style of gameplay in Far Cry 4 will remain loyal to the tried and tested fauna hunting of Far Cry 3 and the game world will be familiarly structured, outputs to liberate et al.


Looking back at the Far Cry 3 timeline with Far Cry 3 launching in November 2012 and Blood Dragon, 6 months later, we can assume Far Cry 4, when finished, will have had 2 years of development.

We’ll be looking forward to E3 in June, and of course bringing you news as it happens, when Ubisoft reveal more about Far Cry 4 as well as open-world racer The Crew and Assassin’s Creed Unity.

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PS3 & PS4 get exclusive Watch Dogs content

Helix_WD_HR_ULC_Sony_FinalPlayStation 3 & PlayStation 4 will be overjoyed to hear that they will be receiving content exclusively for the massively anticipated upcoming title, Watch Dogs. Ubisoft has announced that they are releasing additional gameplay content for Watch Dogs, the open world action adventure title for just for PS3 & PS4 owners.

What PlayStation players will receive is four extra missions totalling an hour of additional gameplay as well as the totally unique “White Hat” Hacker Outfit. Players will gain a deeper understanding of what DedSec is, a powerful faction in the Watch Dogs world. On completion of the additional missions, a Hacking Boost titled Superior Capacity will be awarded giving players an extra Battery Slot.

This additional plot is set after our Watch Dogs hero Aiden Pearce captures the attention of DedSec, a hacker group fighting to protect freedom and security in this digital age. Aiden receives a message asking to help members of DedSec looking to dish out some payback to Umeni Technologies security network and Pearce is required to use his vast ctOS knowledge to find vulnerabilities, complete the task and earn his reward.

Furthermore, it has been revealed that there will be both PS3 and PS4 Watch Dogs bundles available in Europe, including all of Sony’s exclusive content.

Watch Dogs launches across PC, PS3, PS4, Xbox360 and Xbox One platforms on May 27. You’ll be able to get your hands on a Wii U version sometime in the future, no release date set as of now.

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Tom Clancy's The Division

Some new facts about The Division

Society collapses as a pandemic ravages New York City and basic services fail within days. Society collapses and a classified unit of self-supported tactical agents are called into action. The Division agents are trained to act autonomously in case all else fails, fighting to preserve the last scraps of society, the agents find themselves enthralled in an conspiracy of epic proportions. Tasked with not only eradicating the manmade virus, The Division must also tackle those responsible. When all else fails…The Division gets going.

Ubisoft has released today a few more tantalising details about The Division. Read on…


Total breakdown

We live in a fragile and complex world, a web of interdependent systems we rely on every day. When one fails, others follow, creating a deadly domino effect that can cripple society in days. In Tom Clancy’s The Division, immerse yourself in a frighteningly chaotic and devastated New York City, where all has failed. As a Division agent, your mission is to restore order, team up with other agents and take back New York.


A new take on the Clancy series

Welcome to an online, open-world, RPG experience where exploration and player-progression are essential. Use your skills, weapons and wits in combat. Play in a persistent and dynamic environment that combines the Tom Clancy series’ core authenticity and tactical decisions, RPG action, trading and much more.


100% social

Team up with friends in co-op and jump in and jump out at any time. Use your combined skills to fight the crisis, investigate the sources of the virus and engage all threats…even your own citizens. Seamlessly engage in PVP, player-to-player trading, and experience suspenseful scenarios where danger can come from anywhere and anyone.


Only on next-gen

Powered by our new game engine Snowdrop, tailor-made for next-gen consoles, Tom Clancy’s The Division achieves a whole new level of gameplay quality. Snowdrop takes full advantage of the new consoles with dynamic global illumination, stunning procedural destruction and an insane amount of detail and visual effects.


Gear up & live your own adventure

As part of The Division, harness state-of-the-art technology: both networked and prototyped. Loot fallen foes and craft new, improved gear. Completely customize your go-bag, an agent’s only supplies in the event of collapse, and communicate with the other agents at all times with your smart watch. Customize your agent with thousands of weapon types, skill combinations, gear and much more. The choices you make can help forge a recovery or plunge the city deeper into chaos.


Revolutionary companion gaming

On your smart phone or tablet, join your friends in real-time gameplay with exclusive characters. The app gives you a bird’s eye view of the battlefield, the ability to attack enemies and to place targets for your allies or enhance their capabilities.

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Aces High!!

Following a lengthy teaser-trailer campaign ratcheting up the anticipation, the free-to-play ACE COMBAT INFINITY will be available to download for PS3 very soon.  Launching on the 4th February the game will be downloadable over the next week for PS3 owner everywhere outside of Japan as a complete beta trial, it features a brand new story campaign with both single player and multiplayer abilities, so start warming up your jet pipes.

ace-combat-infinity-announced-as-a-free-to-play-title-for-ps3The ACE COMBAT INFINITY taster will have two distinct modes with the possibility of playing either as a lone wolf, or joining up with other players to complete team missions and bring furious anger down on the heads of your enemies en mass.  The game has uprated graphics and smoother controls to make the aerial combat a totally immersive experience and one that is also aimed at novice pilots as well as the fully trained, giving it mass-appeal to all levels of experience.

The full game will involve a story set in 2019 – I.E. five years’ time – featuring the fictional United Nations Forces (UNF) battling a global protagonist in multiple world-wide areas.  Frustrated at the lack of progress, the UNF hire the privateer Bone Arrow Squadron (fnarr fnarr) with the single player campaign giving the player the designation of Bone Arrow 4 with the call-sign “reaper” – it’s all so macho!   The action will take place around Tokyo, a Russian refugee camp and somewhere in Turkey.  Set twenty years from the events of ACE COMBAT 04: SHATTERED SKIES in which a large proportion of the earth was flattened by space debris, the player is pitched against hostile forces at every turn.  Development has focused on creating the hyper-real visuals in an engaging and playable story and it’s those mainstays that has kept the ACE COMBAT franchise going steady for nearly twenty years, and selling close on 10 million units.  With a huge fan base behind it ACE COMBAT INFINITY is likely to be the latest in the long line of success stories, though undeniably a good part of that success is down to the developers listening to the fans and engaging them in the process.  It’s a lesson that many other developers could well learn if they want their brainchild’s to see equal success.

Developed once again by Namco Bandai, those who download and play the simulator – effectively beta-testing the product – will receive a special and unique emblem at the full game launch to flash their dedication to ACE COMBAT.  As give-aways go, I’d sooner have a mark on my virtual fighter than a doe-eyed and dust-encrusted Rambo bobble-head, so it looks like this will be one for my PS3.

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