The hotly anticipated multiplayer reveal for Call Of Duty: Ghosts took place last night, and with it comes a tidal wave of drool from fans of the franchise. The danger was always to over-promise and under-deliver, but when the claims are backed up with hard video evidence, they become indisputable, and pretty bloody exciting. It is hard to know where to begin with so many new features; we’ll start with the some of the new Game Modes.
‘Cranked’ is the game that will get a lot of tongues wagging. Team Deathmatch on steroids would seem an apt description, as you will now play against the clock after recording your first kill. If you dispatch an enemy within the time limit, the clock resets. If not, you go boom! It’s simple, intense and bad news for ‘campers’. We like it! One particularly exciting feature across all game modes is the in game field orders. Players will pick up a briefcase containing field orders, such as ‘kill three enemies whilst prone’. If you die before completing the task, you will drop the briefcase and another player will have the chance to unlock an in game care package by carrying out the order. This will add a whole new tactical dimension within ‘cranked’ and other modes, giving you the choice whether to be tactical in your strategy, or continue racking up kills as normal.
A challenge indeed. I don’t know what disappointed me more, the endless wait for this title, or the game itself when it arrived. The release coincided with the recent British and Irish Lions tour to Australia, a time when the world was in the midst of rugby fever.
Picture this; you build up play slowly from defense, switch the ball to the flanks, cut inside and feed the creative ‘number 10’ player who slides a perfectly weighted pass into the path of your lightning-quick striker. The opposition ‘keeper rushes out, and you dink the ball over him and watch as it rolls into the net. The crowd erupts. Perfection. Fifa 13.