Most Recent Patches & Updates news

Titanfall update

A huge patch is just going live for Titanfall that adds a tremendous amount of new features, issues some bug fixes and makes some tweaks. Something that is worth noting and is very useful is the ability to have custom loadouts for each different game mode. Here’s the full list of bug fixes, tweaks and updates as seen on the Titanfall blog. All this comes just in time for the Titanfall Expedition DLC, of course.


NEW FEATURES (All Platforms)

Custom load-out names – You can now name your custom loadouts for both your Pilot and your Titan.

2 dedicated Custom Loadouts per game mode – Each of these 2 loadouts become unlocked after playing the game mode 5 and 10 times respectively. These loadouts are only available in the game mode they are listed under. In a Private Lobby, all game mode loadouts can be customized. In a match lobby you can only customize the loadouts for the game mode about to be played.

Last Game Summary improvements:

  • Now shows the last game’s scoreboard so you can view it from the lobby after the match.
  • Now allows you to filter which challenges are displayed. You can toggle between “Most Progress Made” which was the original behavior, “Completed”, or “Almost Complete”
  • Challenges in the last game summary screen now show the reward the challenge will give when highlighted.

Custom Private Match Settings (Beta) – We’ve added the first round of Custom Match Settings to the Private Match mode, so you can tweak the games you set up for friends and tournaments. More are coming and feedback is welcome. Options include:

  • Score Limit
  • Time Limit
  • AI Lethality – Controls how tough and accurate Grunts and Spectres are.
  • AI Types – Sets the allowed types of AI from drop pods and drop ships.
  • Pilot Health – Gives pilots half, normal, or double health.
  • Pilot Ammo – Gives pilots normal or reduced ammo.
  • Titan First Build Time – Adjusts how long until players acquire their first titan.
  • Titan Rebuild Time – Adjusts how long until players’ replacement titans are ready.
  • Titan Shield Capacity – Normal, half, double, or disabled.
  • Minimap – Turns the HUD minimap on or off.
  • Respawn Delay – How long players must wait before spawning in again.

Extra Look Drift Guard – We added a new “High” setting to the “Look Drift Guard” controller option. This is useful for players experiencing and being bothered by view drift on their controllers. Players who prefer the original behavior should set this to “low”.

Level Stats – We added a new menu under “Personal Stats” showing statistics per map such as how many times you have played each game mode, or won each game mode. This allows players to easily track the achievement “I’ve Seen It All” requiring that you play each mode and every map.

Campaign MP – The campaign menu now shows a small trophy icon for each faction for every level that you have won. This will allow easier tracking of which campaign levels you have won for the achievements “Militia Elite Pilot” and “IMC Elite Pilot”.

Regen Challenges – We found that some players erroneously believed that the requirement challenges for Regen only became available when they reached level 50. Now, when Regen challenges become available, they are marked as “new” with an exclamation point, so players know they can start progressing on the Regen Requirements.

Amped Weapon pickup distinction – The pickup prompt for Amped Weapons dropped by other players will now show up in orange text.

Scoreboard Icons – We have added two new scoreboard icons to provide additional awareness during play. One is an icon that indicates that a dead player’s Auto-Titan is still alive. The other is an icon to differentiate players who have successfully evacuated during the Epilogue.


Extreme frame-rate support – The game now supports refresh-rates up to 144fps.

Audio Installer – The audio file installation step is much faster. No more long wait times.

Scoreboard Controls – Added bindings to mute players from the in-game scoreboard. Defaults: Page Up / Page Down to select, Delete to toggle mute, Enter to view profile.


New chat icon – Added an icon to the scoreboard and lobby screens to show when a player is in Xbox party chat and therefore not part of the game voice chat.


Match win/loss credit – Players are now rewarded win/loss credit at the moment of Victory/Defeat, rather than after the post-game scoreboard period. You also now receive a loss if you leave a match before a winner is determined. Previously you received neither a win nor a loss if you quit before the post-game scoreboard.

Normal Eject – Damage and area of effect has been decreased. Previously, a normal Titan eject caused damage over an unintentionally large area of effect, slightly larger than the circle outlining the statue in Corporate. This has been reduced, and the damage has been reduced as well. This brings the effect in-line with the ejection visual FX. The original intent of the eject explosion damage was to reward an ejecting pilot for accurately anticipating or baiting an enemy Titan into an execution attempt, but the size of the explosion made this too easy.

Nuclear Eject – Now does more damage against Titans. Previously an Atlas with full health could survive a close range Nuclear Ejection. Given the long “tell” that Nuclear Eject has, we decided it is appropriate for it to decimate Titans that are within the blast radius.

Build time – Shooting enemy mega turrets or evacuation drop-ships now rewards you with Titan Build Time or Titan Core Charge Time. You do not get build time for the regular drop ships because they do not hover long enough to make destroying them a reasonable or gameplay-meaningful player objective.

Dome shield

  • You can no longer knock a Titan out of its dome shield with Titan melee.
  • No longer tries to do damage to other Titans if they are in their own dome shield. Previously there were circumstances where this could result in a Titan unintentionally taking damage.
  • Now protects Titans against nearby Titanfall splash damage.

Emp effects – No longer mess up your screen while you are inside dome shield.

MVP – Killing the other team’s MVP now gets you 25 points.

CTF Assist points – Players are now awarded Capture the Flag assist points. If you help carry a flag back to base you will receive 100 points as long as the flag was never returned by the other team between you possessing it and your teammate capturing it.

Titanfalls – Disabled Titanfall near the evacuation location and stopped Titanfall from doing damage to the drop-ship. Dropping your Titan on the evacuation ship was not an intended behavior.

BUG FIXES (All Platforms)

  • Improved next game map and mode selection, so the chance of replaying the same map or mode as the last game should be very rare.
  • Fixed NPCs not cycling between locations while defending Hardpoints in Hardpoint Domination.
  • Fixed Bish / Blisk erroneously broadcasting the capture status of a Hardpoint to players that were out of range.
  • Fixed an audio issue where notification dialogue from the Player’s Titan might unintentionally be cut short or fail to play.
  • Reduced accidental pilot ability activations from pressing ‘A’ to respawn when using the “Bumper Jumper” controller config.
  • Fixed case where a pilot is rodeoing a Titan, and the Titan pilot ejects and collides with the rodeo’er, resulting in one or both pilots falling abruptly to the ground.
  • Fixed unintentional death that resulted from ejecting out of an out of bounds trigger.
  • Fixed case where Titan firing weapon while auto-ejecting will cause cloak to cancel.
  • Fixed cases where a rodeo’ing player or ejecting Titan pilot can become stuck in a solid object.
  • Fixed case in Rise where your Titan would teleport inside a building after you embark.
  • Fixed places where a Titan could be unintentionally dropped.
  • The Kill Card (the information about what killed you or your Titan) now shows up if you have Auto Eject. Previously it did not.
  • Arc Cannon rumble will no longer continue if you disembark while charging the weapon.
  • Arc Cannon idle effects will now properly play in all circumstances.
  • Pilot weapons will no longer disappear inside the Evacuation drop-ship.
  • Fixed a bug where the count on score splashes could be incorrect if the same event had different XP values.
  • Kill Cards will now always display the attacker’s remaining health. It previously could be pushed off by excessively long names.
  • Improved the sounds associated with Electric Smoke to increase awareness for the attacker and victims.
  • The Titan VO will no longer incorrectly say you’re outnumbered when allies are nearby.
  • The missile from the Amped Archer will now play proper whiz-by and impact sounds.
  • Improved the sound when Auto-Titans use the XO-16 with the accelerator mod.
  • Fixed several crashes.
  • Fixed burn cards being awarded during private match. This was not the intended behavior.
  • Fixed some weapon and mod names not displaying properly in the weapons menu.
  • Fixed private match showing XP after a match even though no XP was earned.
  • Grenades will now drop if you’re killed before throwing them.
  • Fixed a case where AI could be briefly frozen in place.
  • Fixed case of multiple Titan drops happening on the same spot at the same time.
  • Further reduced the bandwidth used when connecting to a server, for improved load times.
  • Improved the view-kick effect when firing the B3 Wingman. Damage and behavior have not changed.
  • When you are killed by a Titan execution, you will now be treated to a kill replay that begins about 5 seconds earlier than it previously did, which helps you better understand what were the circumstances of your death.


  • Fixed an issue where the “Emitter Limit” audio option was not being saved.
  • The “Master Volume” slider no longer affects voice chat volume so they can now be tuned separately.

BUG FIXES (Xbox One)

  • Players will no longer have a microphone icon if they do not have a headset plugged in.


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PATCH UPDATES: The Single Biggest Threat to the Future of Next-gen Gaming

The console launches, last November, of Sony and Microsoft’s next-gen video games platforms marked a new era in home video game console playability. The increases in graphics, social networking and wider entertainment facilities have created the spectre of a gaming and entertainment hub in each and every living room or bedroom throughout the world. However, the current spate of patch update after patch update news, seems to indicate an issue. This issue is harming not one single platform but the entire next-generation platform. In four weeks, there have been issues with the following games (on all next-gen platforms):

  • Ryse: Son of Rome – required a 550mb patch
  • Call of Duty: Ghosts – required a 375mb patch
  • Grand Theft Auto V – required a 227mb patch
  • Battlefield 4 – at time of writing, required a 447mb patch – that could grow with current issues still unresolved
  • FIFA 14 – required a 220mb patch
  • Dead Rising 3 – required a 600mb patch

Dead Rising 3 Game - Ultimate Gaming ParadiseGames developers and publishers, much like Activision, Electronic Arts, Capcom and DICE have released titles that have been literally “plagued” by glitches, bugs and other critical errors that have brought the next-gen consoles into disrepute.

There is an argument, noted by many, that argues that a new console is always paired up with mediocre software. This is inherent in the fact publishers and developers do not have enough time to ‘fully utilise’ the technology of the next-gen console to create a better title. However, bugs in 90s or early noughties consoles where something one had to ‘live with’. The Sonic the Hedgehog 1 glitch on Level 3 is now infamous. However, the PlayStation 4 and the Xbox One – and in some respects the Wii U – are network connected and thus, because of the ‘platform network (your PlayStation Plus or Xbox Live subscription), these ‘patches’ are mandatory. “You will not be able to use Microsoft Xbox Live if you decline this update” was a regular occurrence on the Xbox 360. Many gamers, and commentators, believed the next gen consoles would bring about what the PC has done (and many smart phones) over recent years – downloads and updates in the background while you “get on with it”.

This didn’t happen. In fact, more worryingly, key platform features – defining features some would argue – were on purpose left out of games. A notable example is the PlayStation 4 – which has 1080 ability for High Def gaming. This functionality was not present on the disc of the Call of Duty: Ghosts title; you had to download a patch thereafter. This seems to indicate 1080 ability was an afterthought and not a central part of the design focus?

The single biggest next-gen mess-up is the release of Electronic Art’s digital unit Dice’s premier title: Battlefield 4. The Battlefield series has been EA’s attempt to dislodge war gamers from Activision’s Call of Duty series. The well-reviewed Battlefield 3 saw a migration of users away from Black Ops 2 to Battlefield 3. The new platform and the bigger investment by EA into the franchise should have resulted in Battlefield 4 becoming the premier title on the platform. The game, on both the Xbox One and PlayStation 4 platforms, has been plagued by repetitive ‘patch updates’. The title has received approximately 4 patch updates globally since launched in November.

Call of Duty Ghosts advert - Ultimate Gaming Paradise

RYSE was a key launch title by Microsoft. It was meant to be a title that defined Xbox One. However, this was also ruined by the spectre of day one ‘patch’ updates. If the next generation of video gaming will be a

continuum of patch after patch update, how will this affect gamer perceptions of the platforms? The rise of mobile gaming, the resurgence of PC gaming (along with the investment by Apple into Mac OS gaming) has created viable competition to Nintendo, Sony and Microsoft. They, in true US fashion, needed their ‘game faces on’ when it came to launching the Xbox One, the Nintendo Wii U and the PlayStation 4. The result was far from a coherent effort to lead a vanguard attack on other gaming platforms. In reality, some argue, the Xbox One and the PlayStation 4 will become a poster child for the exodus of gamers to other – more stable platforms.

The crux of the issue is that, if 24/7 network connectivity means developers can release shoddy games with shoddy code and expect users to eat up bandwidth through downloading “fixes”, it will, in the long run, affect gamers’ playability and therein their connectedness to the platform. It is important developers and publishers BETA test their platforms to a greater level. These consoles take the gaming experience to the next level – it’s only right publishers and developers take their pre-launch testing to the next level in order to maintain high expectation of latest titles and their increased playability over other platforms?

It’s important that the next gen consoles retain their simplicity. They have always been ‘plug and play’ experiences and it is important that this experience is not altered. The mobile gaming world is enjoying massive growth with the development of such mobile titles – like FIFA, Call of Duty and Need for Speed; that allows users a simple ‘pick up and play’ experience. PC Gamers on the other hand, have always been used to Windows updates and therein updates from their games publishers. It is part and parcel of the experience – newer graphics cards etc. have resulted in more patches being issued for PC games. The Xbox One and PlayStation 4 are meant to be the showcase platform – incorporating excellence (like the PC experience) with simplicity (like the mobile experience) but in a concurrent gaming experience. To save this experience from being eroded by the plight of patch updates, it is crucial that developers really start to understand how these ‘patch updates’ can affect the long-term playability, and therein platform loyalty, that could result in gamers moving to other platforms – Amiga and Sega’s decline was, at its core, about quality. Microsoft and Sony need to heed the historical along with the current issues facing their next-gen platforms in order to protect their platforms from becoming obsolete.

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League of Legends characters

Riot Games screws up League of Legends streaming policy

I’m a pretty frequent League of Legends player. I was a part of the early beta program for it and I’ve been playing it on and off since its release in 2009. Needless to say, I’ve been around throughout most, if not every, progression in the fan-base, company policy, and somewhat more importantly here, how everything comes together for the championships. For those not in the know, League of Legends is a really competitive team-based game. Knowing how to work with other people in an effective manner is key to winning against the other team, and the championships involve the best of the best facing each other for a prize at the end of it all.

Other games similar to League of Legends includes Smite, Heroes of Newerth, and DOTA 2, but the flagship game by Riot Games sits at the top of them all in regards to hours played, which makes sense. EveryLeague of Legends Sword other game I’ve tried was much too “flashy” for my tastes and didn’t have too many options to reduce the special effects, while League of Legends can be toned down, most of the time, if you’re so inclined. As a result, I put in anything from an hour up to ten hours a week in the game, and since each match involves at least 3 people who probably play the game regularly…well, it’s easy to see it’s sensationally popular.

The side effect of a company having such a popular game that undergoes consistent updating and additions to content is that the fan base is ever mercurial and people can have some pretty harsh reactions to changes, especially if the changes don’t make sense from the perspective of the consumer. Riot Games has recently faced this issue by switching up how they approach what championship participants are allowed to do, and the backlash was huge.

It was ten days ago that Riot released the new contracts for those who would be a part of the 2014 League Championship Series (LCS). It stated that players in the championships could no longer stream similar video games, and if they breached this they would instantly be disqualified. Because Riot Games is so dependent on the community, developers of League of Legends often go onto Reddit’s League of Legends sub-reddit to interact with players and to explain their decisions.  Riot Games did just that with the new contract stipulations and you could say the community did not respond well. But first, let’s look at what the developer said in order to justify the switch up:

“We recognize there may be some differences of opinion in the perception of pro players’ streams. In the past, pro gamers only had to worry about their personal brands when streaming and, at most, may have had to worry about not using the wrong brand of keyboard to keep their sponsor happy. Now, however, these guys are professionals contracted to a professional sports league. When they’re streaming to 50,000 fans, they’re also representing the sport itself.

I can’t stress enough how these guys in the LCS are on the road to being real, legitimate athletes… Pro players are free to play whatever games they want – we’re simply asking them to keep in mind that, on-stream, they’re the face of competitive League of Legends.”

League of LegendsOne user (Xet), for example, had this to say in response:

“What? On stream, they are themselves. You don’t own their streams. You don’t own their personalities. You’re absolutely disgusting. You just want to control everything and it will be your downfall.”

It took a whole three days for Riot Games to reconsider their decision. According to some of the  Riot Games staff in the Reddit thread (yes, it was updated via there again!), the contract was not really agreed upon by everyone and the huge backlash from the consumers only solidified that, letting several of the staff members collaborate to get the policy changed. The official statement can be found here, but you can get the main gist of it below.

“The way we chose to deal with this was clearly an overreach. It hit our goal of preventing companies from advertising through LCS players, but it also encroached on pros’ ability to have fun and entertain viewers during long Challenger queues – and we realize that’s not cool.

After reading all of your comments and having a LOT of internal debate over the last 24 hours, we’re going to be changing the LCS team requirement to something that more closely matches our intent. While under contract to the LCS, teams and players can’t accept sponsorship from other game companies to promote other titles. Besides that, they are free to stream any games they want.”

So, crisis averted! For now, at least. We’ll see what happens when things truly pick up, shall we?

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Battlefield 4 China Rising

Crashing bug plagues Battlefield 4 on Playstation 4

Even with the Playstation 4 patch released and the Xbox One patch imminent, things don’t seem to have got a whole lot better for DICE, the studio behind Battlefield 4.   With the patch in place gamers are reporting perceived increases in the ominous CE-34878-0 crash in Battlefield  4 as well as in a number of other titles, including FIFA 14, Need For Speed Rivals, and NBA 2K14.  While not all EA produced games are being effected, and it seems likely that this is a generic bug hitting the PS4, it’s certainly more prevalent in EA games. With Battlefield 4 being hit particularly hard by the PS4 bug, DICE are taking the issue extremely seriously.

With hints of panic setting in at the helm, DICE are asking gamers to note the exact circumstances with the crash on bug reports; they are asking for details on game mode and map you were playing when the crash happened.  DICE have promised to review every report they are sent in a conscious effort to squish the bug, but are at a loss to its cause and are asking gamers to supply them with details of the crash so they can attempt to reproduce it.

Battlefield 4 squad jumping

There’s little information on what actually causes the CE-34878-0 error, but it seems to occur moments after players start the game; it just crashes and goes back to the Playstation 4 dashboard.   One possible fix that has been suggested was to just delete the save game files and start again, but it seems this only delays the problem and lets you play for a few moments longer before the whole lot crashes again.

In allied news, it seems that DICE aren’t the only ones tugging at their collars to alleviate the heat around Battlefield 4 at the moment either.  EA isn’t to escape the curse of Battlefield  4 either as they are the subject of a federal investigation launched recently by US Attorneys at Law, Holzer Holzer & Fistal.  The Georgia-based law firm are examining whether EA complied with federal securities law, and while not mentioning specifics, have hinted at possible irregularities and are focusing on currently undisclosed statements made by EA during the development of Battlefield 4.  Holzer, Holzer & Fistal are urging any investors who have lost money in EA’s recent share-slide to contact them.


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Ghosts explosion

Playstation 4 Call of Duty patch on its way – again!

Are your getting your crazy kill streaks in? Are you loving your pooch Riley and have you, like thousands of others, only just realised that you could change the gender on your Call of Duty: Ghosts player avatar? The launch of the PlayStation 4 in the UK ,on the 29th of November, introduced gamers to the next level of gaming and also gave a little more gravitas to the Call of Duty experience. That said, gamers have been unhappy!

On launch day, Activision issued an emergency patch update. Then on Tuesday 10th of December, gamers in the EMEA (Europe, Middle East and Africa) area awoke to find another patch download request (or demand depending on how you view patch updates?). There have so far, been three patches for Call of Duty: Ghosts for PlayStation 4, whereas only one patch has been issued so-far for Xbox One.

What’s going on with the PlayStation 4 version then? Well, the original ‘day-one: 1.05’ patch turned those lucky enough to be playing their PS4s on full high def TV’s into a full 1080i CoD gaming experience. That’s not bad! However, there were map and mode ‘bugs’ and ‘glitches’ – most commonly in the online multiplayer map ‘Stonehaven Castle‘. That said, the level of ‘fixes’ does raise an eyebrow in terms of the length and breadth of the entire game-play development process.

Activision and Infinity Ward’s launch day 1.05 patch included fixes for:

  • Lobby Migration crashing when in the ‘Create a Class’ screen
  • Not showing right camo/attachment in private match lobby games
  • Squad store fixes
  • Spectator in freecam mode when teams switch fix
  • Map specifics (pretty much all the maps on the game!)

These patches illustrate something many are now starting to ask. Did Infinity Ward and Activision et al, create the game for PS3 or PS4 consoles? The latest patch, 1.07 in EMEA area, continues the above with further fixes for map modes, dual screen fixes and UI errors. The entirety of patches now amounts to 387mb of, in all intents and purposes, error correction. If the game would have been more thoroughly tested and more diligently coded in the beginning there wouldn’t be any errors to correct. All games need patches, but it’s the level and the scope of the patch that makes it all seem questionable?Ghosts man

How did they miss these ‘glitches’ during development. Call of Duty is a $ 1 Billion dollar franchise – they have a team the size of a film production crew. They have marketing contracts and supply contracts with some of the biggest conglomerates on Earth. Their spending is equal to the entire government spend of the ten poorest countries on Earth. Why couldn’t they BETA test the game more thoroughly? When I contacted Infinity Ward, I was told “our developers are very diligent when planning and executing their programming. We also take our testing [very] seriously.” How serious is ‘serious’ if they need nearly half a gig in updates within the first month?!

The multitude of gamers seem to be enjoying their experiences of Call of Duty: Ghosts on PlayStation 4. However, it shouldn’t be a drip, drip, drip effect when it comes to excellent game-play. You should insert the disc and just play – it’s shoddy and pure ill-preparedness on the developer’s side releasing a title that is, in all intents and purposes, flawed. We pay a lot for these games, £55 for Call of Duty on PS4 and Xbox One for example. As such, we should demand more in terms of not only game play quality but also development quality. Well, we can only hope?

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Battlefield 4

Battlefield 4: The Pain Continues

With the truth said to be the first casualty of war, it’s difficult to know what is really going on with the problems plaguing EA’s flagship game, Battlefield 4.  With Swedish developer DICE working flat out to patch the holes in the game, EA are facing the headache of falling stock on the Dow Jones as the business community, along with gamers, start to lose confidence.

Both developer DICE and publisher EA have confirmed the roll out of a patch solving the “One Shot Kill” glitch – a bug which massively amplifies the damage a player receives, making just a single shot fatal –  for the PC version of the game, but are still working on similar patches for the PS4 and Xbox One.  EA state that they hope the PS4 patch will be available this week and the Xbox version soon after that, but is the corporate damage already fatal?  Is the franchise quickly bleeding to death?

Battlefield 4The general feeling is that DICE need to work round the clock to resolve their problems or risk destroying the franchise.

The Battlefield 4 launch was marred with a raft of issues from graphical glitches in the form of random red dots to connection concerns on all platforms but DICE were soon on the case.  They issued patches though it didn’t seem to make things much better, and the problems woefully continued when the China Rising add-on was launched with yet more glitches.  The connection problems remain one of the biggest issues because Battlefield 4 is just made for the multiplayer experience, and if that is denied to the player, EA are doing themselves a huge injustice.   While the single player missions are good and engaging, it’s only really training for the huge online world that really shows off the game’s muscle.  With buildings crumbling in gorgeously crafted vistas, it’s easy to end up getting sniped as you stand and gaze open-mouthed at the glorious scenery around you.  Games this good shouldn’t be bought down by something as simple as poor programming.

EA and DICE have promised not to work on any new projects until the issues with Battlefield 4 have been resolved.  In an online statement, EA said:

“First, we want to thank the fans out there that are playing and supporting us with Battlefield 4. We know we still have a ways to go with fixing the game – it is absolutely our #1 priority. The team at DICE is working non-stop to update the game. Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we’re not moving onto future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel your pain. We will not stop until this is right”

So now the race is on to see how quickly they can come up with a solution, but in the meantime, the fan base is in danger of jumping ship to CoD, which would be a shame.

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